Bioshock, pure brilliance

Today, I finally finished Bioshock. It’s been a long time since I first started playing it, and frankly, I adored it. To me, it’s an great example on how far the game-industry has developed from simple two-button games with almost no plot at all, to this epic story. Many will fume over my love for this game, but there’s just so many things that grasp my fascination, from the fantastic scenery, creative characters, and freaky children to the small, pessimistic fortune telling-machines that come up with fortunes like: “Look at the bright side: maybe it’ll be quick and painless.”

Medical Pavilion, the hub for all medical business, was responsible for treating all illnesses and health-related problems in Rapture.

Fort Frolic, featuring art, music, night-clubs and shopping.

Cohen shows the art of music

Many may think that there hasn’t been taken much thought in videogames, the way things look, sound like and how characters act, speak and even move. This is actually carefully developed by hundreds, maybe thousands of people, all specially educated in the new and growing artform that is videogames.
For instance, if you look at the buildings and interior design of Rapture, you will immediately see the heavy influence of Art Deco, a style that rose in the early 20th century and that is seen as elegant, classy and modern. Rapture is a post-World War II world said to have been made in the 1940 – 1950’s. Already here you can see that they have used the designstyle that is up to date with the world you are playing in, as well as a stunning soundtrack featuring Bobby Darin’s beautiful “Beyond the Sea” amongst other classics from the 30’s throughout the late 50’s. I strongly suggest you take a look at the Bioshock’s wiki page to gain more insight to how much work and story that was put into this game, it’s amazing, really.

Old poster in the Medical Pavilion

Spider Splicer

Houdini Splicer

The whole concept of creating a world out of your own imagination is really something I could see myself working with and making a living out of. However, I know it’s a though market out there, and I have great doubts that I will ever succeed out there with the masters of videogames. But we are all allowed to dream, aren’t we?

> What do YOU think of Bioshock and the art of videogames?

Bioshock wiki
Wikipedia, ArtDeco